Hi, I'am Faizal Khan

Game Designer

An industry professional with 3 years of experience in Unity Engine, game/level design & environment design.

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LATEST WORK

What's Cooking?

Lightning Edge

Lightning Edge is a love letter to SkyRoads (1993), the DOS classic where the road itself was the enemy. Same rules, new edge: momentum is everything, every surface means something, and one mistake sends you into the void.

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Tied Together

The winner of the Arcade Room Game Jam, behold the journey of a boat that can split in two. Forget the rules of the road, leave your brakes at the starting line, and strap in. You’re about to dive headfirst into a high-octane sprint where vibrant horizons blur, sharp drifts mean the difference between glory and a fiery crash, and every second counts. Punch the gas—the asphalt isn't going to conquer itself.

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Coming Soon

Constantly working on more cool stuff. Hang tight. The projects older than a month are moved to "MY GAMES" section below.

ABOUT ME

Who Am I?

I’m Faizal Khan, a Game Designer based in Delhi, India, with over two years of experience designing gameplay, systems, and levels across mobile and PC projects. I focus on building clear core loops, meaningful player agency, and well-paced progression that support both moment-to-moment engagement and long-term retention. My work spans casual mobile games to mid-core and larger-scale PC experiences, where I translate design intent into structured, implementation-ready systems. I work closely with engineers and artists to ensure design clarity, balance, and a consistent player experience throughout production.
PS: I have a strong passion for horror and platformer games.

03 Years
experience
03+ Completed
certifications
07+ Game
Jams

SKILLS

Tools and Technologies I possess.

Game Design Skills

  Design complete gameplay experiences including core loops, player agency, challenge balance, and moment-to-moment decision making.

  Authored and maintained comprehensive design documentation, including Game Design Documents (GDDs), Level Design Documents (LDDs), feature specifications, and gameplay flow documentation.

  Define and tune enemy AI behaviors, combat logic, and interaction systems to support intended player experience.

  Created gameplay wireframes, user flows, and system diagrams using Miro to communicate design intent and streamline implementation across teams.

Level Design Skills

  Designed engaging levels using both traditional paper prototyping and digital level design tools.

  Built graybox levels to validate gameplay mechanics, combat encounters, player navigation, pacing, and progression before art production.

  Planned and iterated on player progression, enemy placement, environmental challenges, checkpoints, and reward distribution based on playtesting feedback.

  Conducted iterative playtesting to refine difficulty curves, gameplay flow, readability, and overall player experience.

Development Tools

  Unity Engine

  C#

Art & UI/UX Tools

  Blender

  Basic knowledge of Photoshop/Inkscape/Photopea

  Miro Board

  Figma

General

  MS Office

  Google Suite

GAME DESIGN WORK

My Previous Design Documents

Lightning Edge

Lightning Edge is a love letter to SkyRoads (1993), the DOS classic where the road itself was the enemy. Same rules, new edge: momentum is everything, every surface means something, and one mistake sends you into the void.

Open Concept Document

City Buster

This game design document describes a fast-paced 2D action platformer where a rebellious skater uses gun recoil to stay airborne while battling across a crime-ridden city.

Open GDD

Mined You

This game design document describes a mix match of two existing games "Terraria" and "Tetris" in order to design a new and unique game idea.

Open GDD

Knot 'n Roll

This design document is about merging two completely different game ideas into one, making a fresh & unique idea out of it & compiling a concept document.

Open GDD

Bigfoot Bob

A third person 3D platformer game in which the villian steals the protagonist's big shiny shoes, now the protagonist is trying to get his shoes back.

Open GDD

Game Deconstruction

Deconstructing a match 3 game called "Royal Match".

Open Deconstruction Document

Game Improvement

Improving an existing game called "Word Trip" to make it more engaging, and adding a unique mechanic.

Open Improvement Document

Glance - GDD

An ongoing client project for Glance involves developing a tower defense multiplayer mobile game. The game is being created by a team of seven people using technologies such as the Unity engine, Blender, C#, Maya3D, Photoshop, and GitHub.

Open GDD

LEVEL DESIGN WORK

My Previous Level Designs

Popeye Horror Game

A new first person indie horror game called Bizarre Tales is currently being made at No Bro Studio of which it is the Chapter 1: Episode 1 that features Popeye the Slasher Man as the antagonist who uses generative AI to scare the shit out of players everytime they play. PS: I am noo longer an active part in the development process.

View Game

Balloon of the Living Dead

A rail gun shooter game insired by the old school games such as "House of the Dead"

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Metro Hop

Metro Hop is a Metroidvania Style Level Design that I tried for the first time and it turned out pretty good. The level offers challenging platforming, enemies lurking around, lock and key system, fast travel system with a little backtracking as well. An ideal playtime is of 15 minutes which can go upto half an hour.

View Level Design

MY GAMES

Games I Have Made So Far

Dodge is Live on Play Store

Drop in and take control of your ball as you hurtle down a blazing-fast, ever-changing procedural track. Tap to instantly switch lanes, dodge brutal obstacles, and snatch up every coin in your path. It starts fast, but the longer you survive, the faster it gets.

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Blox is live on Play Store

Do you have the timing and precision to build the world's tallest skyscraper? Experience a new twist on the classic block-stacking genre! In Blox, they swing with realistic physics. Time your taps perfectly to release the block, align it with the tower, and reach for the stars.

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Rolly Polly

Rolling Cuboid puzzle-action! Charge the SLAM to stun persistent phantoms. Collect coins & escape! A frantic test of reflexes and spatial reasoning. Master the roll, perfect the slam, escape the grid!

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Risky Bisky

A horror game made for the Brackeys game jam 2025.2 with the theme "Risk it for the Biscuit".

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Silent Evil

A horror puzzle game made for mobile devices. Available on Google play store".

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Balloony - Android Game

A casual balloon popping game with multiple game modes made for android devices. Made using Unity Engine, C# & Inkscape.

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Levelarium - Android Game

A 2.5D puzzle platfromer game made for android devices. Made using Unity Engine, C# & Blender

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L.A.M.A. - Gamified Portfolio App

L.A.M.A. stands for Learn About Me App. A gamified portfolio app to showcase all the game I've made using a dungeon crawler. Made with Unity engine using C#.

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ENVIRONMENT DESIGN

Unity HDRP Post Processing & Lighting.

Nature & Farm - Unity 6 HDRP

A countryside environment design and post processing short project to display working with unity's terrain, lighting system & environment design skills.

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TruD Estate - VR Home Tour Experience

Experience your future home before it is even built. I worked on this industrial application as a unity generalist and and a game designer in my tenure in X-YUG Technologies Pvt. Ltd. in Hyderabad, India.

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Have a Game Idea?

Let's Make Your Game Come To Life. Together.

Let's Talk

EDUCATION | EXPERIENCE

My Academic Journey & Career Timeline
Education
Experience

Game Designer

Freelance - Full Time
April 2026 - Present

Game Designer & Developer

Web3Task Pvt. Ltd. - Full Time
Oct 2025 - Apr 2026

Game Designer

No Bro Studio - Full Time
Jan 2025 - Sept 2025

Game Designer

X-YUG Technologies Pvt. Ltd - Full Time
Aug 2024 - Jan 2025

Game Designer

Insanity Crew - Full Time
Aug 2023 - July 2024

Master of Computer Applications [MCA]

IGNOU, Delhi, India.
2023 - 2025

Bachelor of Computer Applications [BCA]

VIPS, Delhi, India.
2020 - 2023

CERTIFICATIONS

Certificates Under My Belt

Game Development - Udemy

An online course on game development from start to finish which included programming, animations, publishing to google play store and many other concepts of game development. This course was in partnership with Unity Engine itself.

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COMPETITIONS

We're goin' competitive baby

Project Competition - VIPS

A college level competition where me and my teammate presented "Rubber Bang" as an entry that we had to present in front of everyone and we WON. A certificate and a cash prize of INR 15000/-

More Info.

TESTIMONIALS

What People Say About Me.

Manik Sahu

CEO, Insanity Crew

Faizal handles the Game & Level design of multiple casual mobile games being made within Insanity Crew. He's calm and a very good listener, knows how to keep his ideas humbly with the team. Always responsive when we message and command something. Good at brainstorming ideas with the team and properly documenting game design. Faizal also handled things in our IGDC Booth Showcase 2023. And communicated very well with the attendees.

Anmol Mittal

Colleague, Insanity Crew

I highly recommend Faizal Khan as a game designer. We met each other in 2020 and have been in touch since then. He's never disappointed me with any of his ideas. We've worked on multiple projects together, and all these projects were uniquely designed by Faizal by himself. His knowledge in the domain is also very impressive. He really knows how game designing works and definitely knows what he's doing.

Sagar Kushwaha

Colleague, Insanity Crew

I've had the pleasure of working with Faizal on several game projects, including our collaboration at Insanity Crew, and I can confidently say he's an exceptional game designer. His creative ideas and critical thinking were crucial to our team's success, notably earning us 4th place at the Dev's Arena Game Jam sponsored by IGDC Game Connect. Faizal is calm, a great listener, and integrates feedback seamlessly, always delivering top-notch, user-friendly designs. He's a true asset to any team, and I highly recommend him.

Let's Turn Your Awesome Game Ideas Into Awesome Games.

Get In Touch

Call me

(+91) 7303708247

Email

work.faizalkhan99@gmail.com

Location

New Delhi, India.