Hi, I'am Faizal Khan
Game Designer
An industry professional with 3 years of experience in Unity Engine, game/level design & environment design.
Hire MeLATEST WORK
What's Cooking?
Lightning Edge
Lightning Edge is a love letter to SkyRoads (1993), the DOS classic where the road itself was the enemy. Same rules, new edge: momentum is everything, every surface means something, and one mistake sends you into the void.
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Tied Together
The winner of the Arcade Room Game Jam, behold the journey of a boat that can split in two. Forget the rules of the road, leave your brakes at the starting line, and strap in. You’re about to dive headfirst into a high-octane sprint where vibrant horizons blur, sharp drifts mean the difference between glory and a fiery crash, and every second counts. Punch the gas—the asphalt isn't going to conquer itself.
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Coming Soon
Constantly working on more cool stuff. Hang tight. The projects older than a month are moved to "MY GAMES" section below.
ABOUT ME
Who Am I?
I’m Faizal Khan, a Game Designer based in Delhi, India, with over two years of experience
designing gameplay, systems, and levels across mobile and PC projects. I focus on building clear
core loops, meaningful player agency, and well-paced progression that support both
moment-to-moment engagement and long-term retention. My work spans casual mobile games to
mid-core and larger-scale PC experiences, where I translate design intent into structured,
implementation-ready systems. I work closely with engineers and artists to ensure design
clarity, balance, and a consistent player experience throughout production.
PS: I have a
strong passion for horror and platformer games.
experience
certifications
Jams
SKILLS
Tools and Technologies I possess.Game Design Skills
| Design complete gameplay experiences including core loops, player agency, challenge balance, and moment-to-moment decision making. |
| Authored and maintained comprehensive design documentation, including Game Design Documents (GDDs), Level Design Documents (LDDs), feature specifications, and gameplay flow documentation. |
| Define and tune enemy AI behaviors, combat logic, and interaction systems to support intended player experience. |
| Created gameplay wireframes, user flows, and system diagrams using Miro to communicate design intent and streamline implementation across teams. |
Level Design Skills
| Designed engaging levels using both traditional paper prototyping and digital level design tools. |
| Built graybox levels to validate gameplay mechanics, combat encounters, player navigation, pacing, and progression before art production. |
| Planned and iterated on player progression, enemy placement, environmental challenges, checkpoints, and reward distribution based on playtesting feedback. |
| Conducted iterative playtesting to refine difficulty curves, gameplay flow, readability, and overall player experience. |
Development Tools
| Unity Engine |
| C# |
Art & UI/UX Tools
Blender
Basic knowledge of Photoshop/Inkscape/Photopea
Miro Board
Figma
General
MS Office
Google Suite
GAME DESIGN WORK
My Previous Design DocumentsLightning Edge
Lightning Edge is a love letter to SkyRoads (1993), the DOS classic where the road itself was the enemy. Same rules, new edge: momentum is everything, every surface means something, and one mistake sends you into the void.
Open Concept DocumentCity Buster
This game design document describes a fast-paced 2D action platformer where a rebellious skater uses gun recoil to stay airborne while battling across a crime-ridden city.
Open GDDMined You
This game design document describes a mix match of two existing games "Terraria" and "Tetris" in order to design a new and unique game idea.
Open GDDKnot 'n Roll
This design document is about merging two completely different game ideas into one, making a fresh & unique idea out of it & compiling a concept document.
Open GDD
Bigfoot Bob
A third person 3D platformer game in which the villian steals the protagonist's big shiny shoes, now the protagonist is trying to get his shoes back.
Open GDDGame Deconstruction
Deconstructing a match 3 game called "Royal Match".
Open Deconstruction DocumentGame Improvement
Improving an existing game called "Word Trip" to make it more engaging, and adding a unique mechanic.
Open Improvement Document
Glance - GDD
An ongoing client project for Glance involves developing a tower defense multiplayer mobile game. The game is being created by a team of seven people using technologies such as the Unity engine, Blender, C#, Maya3D, Photoshop, and GitHub.
Open GDDLEVEL DESIGN WORK
My Previous Level Designs
Popeye Horror Game
A new first person indie horror game called Bizarre Tales is currently being made at No Bro Studio of which it is the Chapter 1: Episode 1 that features Popeye the Slasher Man as the antagonist who uses generative AI to scare the shit out of players everytime they play. PS: I am noo longer an active part in the development process.
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Balloon of the Living Dead
A rail gun shooter game insired by the old school games such as "House of the Dead"
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Metro Hop
Metro Hop is a Metroidvania Style Level Design that I tried for the first time and it turned out pretty good. The level offers challenging platforming, enemies lurking around, lock and key system, fast travel system with a little backtracking as well. An ideal playtime is of 15 minutes which can go upto half an hour.
View Level DesignMY GAMES
Games I Have Made So FarDodge is Live on Play Store
Drop in and take control of your ball as you hurtle down a blazing-fast, ever-changing procedural track. Tap to instantly switch lanes, dodge brutal obstacles, and snatch up every coin in your path. It starts fast, but the longer you survive, the faster it gets.
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Blox is live on Play Store
Do you have the timing and precision to build the world's tallest skyscraper? Experience a new twist on the classic block-stacking genre! In Blox, they swing with realistic physics. Time your taps perfectly to release the block, align it with the tower, and reach for the stars.
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Rolly Polly
Rolling Cuboid puzzle-action! Charge the SLAM to stun persistent phantoms. Collect coins & escape! A frantic test of reflexes and spatial reasoning. Master the roll, perfect the slam, escape the grid!
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Risky Bisky
A horror game made for the Brackeys game jam 2025.2 with the theme "Risk it for the Biscuit".
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Silent Evil
A horror puzzle game made for mobile devices. Available on Google play store".
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Balloony - Android Game
A casual balloon popping game with multiple game modes made for android devices. Made using Unity Engine, C# & Inkscape.
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Levelarium - Android Game
A 2.5D puzzle platfromer game made for android devices. Made using Unity Engine, C# & Blender
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L.A.M.A. - Gamified Portfolio App
L.A.M.A. stands for Learn About Me App. A gamified portfolio app to showcase all the game I've made using a dungeon crawler. Made with Unity engine using C#.
View GameENVIRONMENT DESIGN
Unity HDRP Post Processing & Lighting.Nature & Farm - Unity 6 HDRP
A countryside environment design and post processing short project to display working with unity's terrain, lighting system & environment design skills.
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TruD Estate - VR Home Tour Experience
Experience your future home before it is even built. I worked on this industrial application as a unity generalist and and a game designer in my tenure in X-YUG Technologies Pvt. Ltd. in Hyderabad, India.
View DetailsEDUCATION | EXPERIENCE
My Academic Journey & Career TimelineGame Designer
Freelance - Full TimeGame Designer & Developer
Web3Task Pvt. Ltd. - Full TimeGame Designer
No Bro Studio - Full TimeGame Designer
X-YUG Technologies Pvt. Ltd - Full TimeGame Designer
Insanity Crew - Full TimeMaster of Computer Applications [MCA]
IGNOU, Delhi, India.Bachelor of Computer Applications [BCA]
VIPS, Delhi, India.CERTIFICATIONS
Certificates Under My Belt
Game Development - Udemy
An online course on game development from start to finish which included programming, animations, publishing to google play store and many other concepts of game development. This course was in partnership with Unity Engine itself.
ExpandCOMPETITIONS
We're goin' competitive baby
Project Competition - VIPS
A college level competition where me and my teammate presented "Rubber Bang" as an entry that we had to present in front of everyone and we WON. A certificate and a cash prize of INR 15000/-
More Info.TESTIMONIALS
What People Say About Me.
Manik Sahu
CEO, Insanity CrewFaizal handles the Game & Level design of multiple casual mobile games being made within Insanity Crew. He's calm and a very good listener, knows how to keep his ideas humbly with the team. Always responsive when we message and command something. Good at brainstorming ideas with the team and properly documenting game design. Faizal also handled things in our IGDC Booth Showcase 2023. And communicated very well with the attendees.
Anmol Mittal
Colleague, Insanity CrewI highly recommend Faizal Khan as a game designer. We met each other in 2020 and have been in touch since then. He's never disappointed me with any of his ideas. We've worked on multiple projects together, and all these projects were uniquely designed by Faizal by himself. His knowledge in the domain is also very impressive. He really knows how game designing works and definitely knows what he's doing.
Sagar Kushwaha
Colleague, Insanity CrewI've had the pleasure of working with Faizal on several game projects, including our collaboration at Insanity Crew, and I can confidently say he's an exceptional game designer. His creative ideas and critical thinking were crucial to our team's success, notably earning us 4th place at the Dev's Arena Game Jam sponsored by IGDC Game Connect. Faizal is calm, a great listener, and integrates feedback seamlessly, always delivering top-notch, user-friendly designs. He's a true asset to any team, and I highly recommend him.