Hi, I'am Faizal Khan

Game Designer & Developer

An industry professional with 2+ years of experience in game/level design & Unity Engine.

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DEMO REEL

Look at all my work at once. This will be updated ocasionally.

NEWS FLASH

Latest Work

Rolly Polly in Production

Rolling Cuboid puzzle-action! Charge the SLAM to stun persistent phantoms. Collect coins & escape! A frantic test of reflexes and spatial reasoning. Master the roll, perfect the slam, escape the grid!

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Coming Soon

Constantly working on more cool stuf. Hang tight. The projects older than 1 month are moved to "MY GAMES" section below.

POST PROCESSING SAMPLES

Unity HDRP Post Processing & Lighting.

TruD Estate - VR home tour experience

Experience your future home before it is even built. I worked on this industrial application as a unity generalist and and a game designer in my tenure in X-YUG Technologies Pvt. Ltd. in Hyderabad, India.

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Post Processing - Unity 6 HDRP

A lighting and post processing short project to display working with unity's terrain, lighting system & environment art skills.

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MY GAMES

Games I Have Made So Far

Popeye Horror Game

A new first person indie horror game called Bizarre Tales is currently being made at No Bro Studio of which it is the Chapter 1: Episode 1 that features Popeye the Slasher Man as the antagonist who uses generative AI to scare the shit out of players everytime they play. PS: I am noo longer an active part in the developement process.

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Balloon of the Living Dead

A rail gun shooter game insired by the old school games such as "House of the Dead"

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Risky Bisky

A horror game made for the Brackeys game jam 2025.2 with the theme "Riskt it for the Biscuit".

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Silent Evil

A horror puzzle game made for mobile devices. Available on Google play store".

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Metro Hop

Metro Hop is a Metroidvania Style Level Design that I tried for the first time and it turned out pretty good. The level offers challenging platforming, enemies lurking around, lock and key system, fast travel system with a little backtracking as well. An ideal playtime is of 15 minutes which can go upto half an hour.

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Balloony - Android Game

A casual balloon popping game with multiple game modes made for android devices. Made using Unity Engine, C# & Inkscape.

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Rocket Boy

A platformer game made by me and my teammate for Dev's Arena game jam 2023 organised by ACAD & Game Connect. Developed for Windows, MAC & Linux. Made using Unity Engine, C# & Blender

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Levelarium - Android Game

A 2.5D puzzle platfromer game made for android devices. Made using Unity Engine, C# & Blender

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Trash Troopers - Casual

A mobile casual educational game made for IGDC category award in 2023. I played the role of A game & level designer.

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The Language of Love - BYOG

A Zelda inspired 2D game developed for BYOG game jam hosted by IGDC in 2023. Made with a team of 3. Made using Unity Engine, C# & Piskel.

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Monophobia - 3D Horror Game

A 3D horror game developed for a game jam with a teammate in the span of 20 days. Made using Unity Engine, C# & Blender.

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Rubber Bang - Online Multiplayer

An online multiplayer shooting game develope for a college level competition with a teammate that we won. Made using Unity Engine, C# & Blender.

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Darren The Thief - Point n Click

A point and click strategy game for Windows, MAC & Linux. Made with Unity engine using C#.

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L.A.M.A. - Gamified Portfolio App

L.A.M.A. stands for Learn About Me App. A gamified portfolio app to showcase all the game I've made using a dungeon crawler. Made with Unity engine using C#.

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Under The Tree - Android Casual

A mobile casual fruit catching game for android devices. Made with Unity engine using C#.

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Ghost Runner - Infinite Side Scroller

A WebGL infinite side scroller game made with Unity Engine using C#.

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Space Rocks

A space shooter for Mac, Linux & Windows systems. My first game ever. Made with GameMakerStudio2.

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GAME DESIGN SAMPLES

My Previous Design Documents

Mined You

This game design document decribes a mix match of two existing games "Terraria" and "Tetris" in order to design a new and unique game idea.

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Knot 'n Roll

This design document is about merging two completely different game ideas into one, making a fresh & unique idea out of it & compiling a concept document.

Open Document

Bigfoot Bob

A third person 3D platformer game in which the villian steals the protagonist's big shiny shoes, now the protagonist is trying to get his shoes back.

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Design Exercise - Bots

A technical test which required me to find how bots should score in a tournament to keep plyer engaged and not to make the player feel bored or frustrated.

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Game Deconstruction

Deconstructing a match 3 game called "Royal Match".

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Game Improvement

Improving an existing game called "Word Trip" to make it more engaging, and adding a unique mechanic.

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Thiefology

This gaeme design document describes a 3D mobile hybrid casual game where a broke man tries to become rich by whatever he can.

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Thief Chase

In this document, I tried merging the game concept of a game called "MISSILES" with the core mechanics of another game called "COLOR SWITCH".

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Glance - GDD

An ongoing client project for Glance involves developing a tower defense multiplayer mobile game. The game is being created by a team of seven people using technologies such as the Unity engine, Blender, C#, Maya3D, Photoshop, and GitHub.

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Design Exercise

The exercise had 3 parts: writing level logic for an infinite runner, designing a unique hyper-casual game concept with a detailed GDD, and creating a game balance sheet for 100 levels of a top-down isometric shooter game.

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Rocket Boy - GDD

Game design document of a platformer game made by me and my teammate for Dev's Arena game jam 2023 organised by ACAD & Game Connect.

Open Document

Rubber Bang - GDD

Game design document of an online multiplayer shooting game developed in which the losing player gets a buff and the winning playr gets a nerf for a college level competition with a teammate that we won.

Open Document

Monophobia - GDD

A 3D horror game developed for a game jam with a teammate in the span of 20 days. Made using Unity Engine, C# & Blender.

Open Document

Chaotic Duo - Concept Doc

It's a car racing game where vehicles shoot, jump, and attempt to knock opponents off the track. The game revolves around intense vehicle combat, creating a thrilling battle among cars.

Open Document

ABOUT ME

Who Am I?

I'm Faizal Khan, a Game Designer from Delhi, India, with 2+ years of experience in game, systems, and level design, along with realistic lighting using Unity HDRP. I can contribute to industrial VR solutions and game development, focusing on from casual mobile titles to mid-core and large-scale PCC games. I’m proficient in Unity Engine, with basic knowledge of C# and Blender, enabling smooth collaboration with artists and programmers. P.S. I have a strong passion for horror and platformer games.

02+ Years
experience
03+ Completed
certifications
05+ Game
Jams

SKILLS

Tools and Technologies I possess.

Game Design Skills

  Designing every aspect of a fun & engaging experience such as core loop, stabalized player agency, enemy AI and behaviour etc.

  Level Design using traditional pen 'n paper as well as advanced internal tools used for authering 'authored-random level generation' made by programmers

  Creating realistic lightig and environments using HDRP and also making it performant by light baking and using lightmaps.

  Creating and maintaining all kinds of documentations such as Game Design Documents, Level Design Document etc.

Development Tools

  Unity Engine and its components such as:
1. Lighting System(URP & HDRP) + Optimization(Light Baking),
2. Animation System (Traditional & BlendTree),
3. Timeline,
4. Terrain Syatem,
5. Occlusion Culling & LOD Optimizations etc.

  C#

Art & UI/UX Tools

  Capable of making low-poly stuff in Blender.

  Basic knowledge of Photoshop/Incscape

  Brainstorming and system designing in Miro Board.

  Canva for quick designs and youtube thumbnails.

General

  MS Office

  Google Suit

Have a Game Idea?

Let's Make Your Game Come To Life. Together.

Let's Talk

EDUCATION | EXPERIENCE

My Academic Journey & Career Ladder
Education
Experience

Game Designer & Developer

Web3Task Pvt. Ltd. - Full Time
Oct 2025 - Present

Game Designer

No Bro Studio - Full Time
Jan 2025 - Sept 2025

Game Designer

X-YUG Technologies Pvt. Ltd - Full Time
Aug 2024 - Jan 2025

Game Designer

Insanity Crew - Full Time
Aug 2023 - July 2024

Master of Computer Applications [MCA]

IGNOU, Delhi, India. CGPA: NDY
2023 - 2025[Present]

Bachelor of Computer Applications [BCA]

VIPS, Delhi, India. CGPA: 9.19/10
2020 - 2023

12th Standard [PCMB]

Govt. Boys. Sn. Sc. School no 1, Delhi, India. CGPA: 7.2/10
2018 - 2019

10th Standard

Govt. Boys. Sn. Sc. School no 2, Delhi, India. CGPA: 8.2/10
2016 - 2017

CERTIFICATIONS

Certificates Under My Belt

Game Development - Udemy

An online course on game developement from start to finish which included programming, animations, pubishing to google play store and many other concepts of game developement. This course was in partnership with Unity Engine itself.

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AR/VR Course - BCA [VIPS]

A offline course of AR/V technologies offered by the college[VIPS] itself that included AR/VR development using Unity Engine and C#. Also other programming concepts in general were taught during this course.

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Full Stack Web Development - Udemy

A full stack web developement online course completed during summer vacations of my Bachelor's degree. It included technologies such as html, css, js, react, node.js, express.js, mongodb, sql, github, hosting etc.

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COMPETITIONS

We're goin' competitive baby

Project Competition - VIPS

A college level competition where me and my teammate presented "Rubber Bang" as an entry that we had to present in front of everyone and we WON. A certificate and a cash prize of INR 15000/-

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TESTIMONIALS

What People Say About Me.

Manik Sahu

CEO, Insanity Crew

Faizal handles the Game & Level design of multiple casual mobile games being made within Insanity Crew. He's calm and a very good listener, knows how to keep his ideas humbly with the team. Always responsive when we message and command something. Good at brainstorming ideas with the team and properly documenting game design. Faizal also handled things in our IGDC Booth Showcase 2023. And communicated very well with the attendees.

Anmol Mittal

Colleague, Insanity Crew

I highly recommend Faizal Khan as a game designer. We met each other in 2020 and have been in touch since then. He's never disappointed me with any of his ideas. We've worked on multiple projects together, and all these projects were uniquely designed by Faizal by himself. His knowledge in the domain is also very impressive. He really knows how game designing works and definitely knows what he's doing.

Sagar Kushwaha

Colleague, Insanity Crew

I've had the pleasure of working with Faizal on several game projects, including our collaboration at Insanity Crew, and I can confidently say he's an exceptional game designer. His creative ideas and critical thinking were crucial to our team's success, notably earning us 4th place at the Dev's Arena Game Jam sponsored by IGDC Game Connect. Faizal is calm, a great listener, and integrates feedback seamlessly, always delivering top-notch, user-friendly designs. He's a true asset to any team, and I highly recommend him.

Let's Turn Your Awesome Game Ideas Into Awesome Games.

Get In Touch

Call me

(+91) 7303708247

Email

work.faizalkhan99@gmail.com

Location

New Delhi, India.